Mystery Dungeon Orbs are single-run items found from chests, bosses and some defeated Pokémon. Carry four different types with up to three uses of each, then trigger a fixed slot without shifting the others.
Choose four Orb slots
Select up to four different Orb types. The planner does not read or change a run.
| Orb | Verified effect |
|---|---|
| Slumber Orb | Sleep: 4 s normal enemies; 1 s bosses/legendaries |
| Slow Orb | Slow: 50% for 8 s normal enemies; 20% for bosses/legendaries |
| Blowback Orb | Push nearby enemies; bosses/legendaries receive half force |
| Focus Orb | +0.25 critical-hit chance for 15 s to you and nearby teammates |
| Luminous Orb | Zooms the camera out for 15 s for you and nearby teammates |
| Quick Orb | 1.4× movement speed for 10 s for you and nearby teammates |
No matches. Try another name or reset the filters.
Slots, controls and safety rules
- Four distinct slots; up to three of each Orb. Empty slots remain empty instead of shifting.
- Keyboard uses keys 5–8. Touch uses the slot above the moves. Controller uses X to activate and Y to cycle.
- All Orb uses share a one-second cooldown.
- An Orb is not consumed while paused or dead.
- Focus, Luminous and Quick affect only nearby teammates (source radius 384). Reusing a buff refreshes its duration; it does not stack the bonus.
- Orbs belong to the current run and are not cloud inventory.
Sources & snapshot scope
Reference reviewed 2026-10-24. Mechanics and data were checked against the named source snapshot. Source inspection is separate from gameplay testing. d567c6d.