Permanent upgrades change every run for one partner. The October 12 update added Critical Hit, Card reroll and Ban; the table below uses the current official definitions and exact cost formula.
How upgrade prices scale
The next level costs round(base × growth^current level / 10) × 10 coins. The price row lists level purchases from the first level through the cap. Values are per partner, so plan the Pokémon you use before spending.
| Upgrade | Effect per level | Max | First cost | All level costs |
|---|---|---|---|---|
| Vitality | +8 HP | 10 | 60 | 60 · 80 · 110 · 150 · 200 · 270 · 360 · 490 · 660 · 890 |
| Strength | +4% damage | 10 | 80 | 80 · 110 · 150 · 210 · 290 · 400 · 550 · 760 · 1050 · 1450 |
| Stride | +3% speed | 8 | 70 | 70 · 100 · 140 · 190 · 270 · 380 · 530 · 740 |
| Reflexes | −3% cooldown | 8 | 90 | 90 · 130 · 180 · 260 · 370 · 520 · 740 · 1050 |
| Armor | +2% defense | 8 | 80 | 80 · 110 · 160 · 220 · 310 · 430 · 600 · 840 |
| Synthesis | +0.2 HP/s | 5 | 120 | 120 · 180 · 270 · 400 · 610 |
| Magnet | +12% pickup range | 6 | 50 | 50 · 70 · 100 · 140 · 190 · 270 |
| Wisdom | +5% experience | 8 | 100 | 100 · 140 · 200 · 290 · 410 · 580 · 820 · 1160 |
| Fortune | +8% coins | 8 | 120 | 120 · 170 · 250 · 370 · 530 · 770 · 1120 · 1620 |
| Repertoire | Start with 2 moves | 1 | 1500 | 1500 |
| Critical Hit | +3% crit chance; crits deal 1.5× | 10 | 90 | 90 · 130 · 180 · 250 · 350 · 480 · 680 · 950 · 1330 · 1860 |
| Card reroll | +1 level-card reroll per run | 5 | 150 | 150 · 240 · 380 · 610 · 980 |
| Ban | Block 1 move from level cards | 3 | 300 | 300 · 570 · 1080 |
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Priority without invented win rates
Movement and cooldown improve control and consistency; Strength and Critical Hit improve damage; Reroll and Ban improve card choice. Repertoire changes the opening by adding a second move. The best order depends on the partner, build and player, so this page does not claim a universal measured survival ranking.
Sources & snapshot scope
Reference reviewed 2026-10-17. Mechanics and data were checked against the named source snapshot. Source inspection is separate from gameplay testing. 5bbc3b2.