PokéSurvivor Upgrades: Costs, Caps & Effects

Reference reviewed

Permanent upgrades change every run for one partner. The October 12 update added Critical Hit, Card reroll and Ban; the table below uses the current official definitions and exact cost formula.

How upgrade prices scale

The next level costs round(base × growth^current level / 10) × 10 coins. The price row lists level purchases from the first level through the cap. Values are per partner, so plan the Pokémon you use before spending.

Permanent upgrade definitions and prices
UpgradeEffect per levelMaxFirst costAll level costs
Vitality+8 HP106060 · 80 · 110 · 150 · 200 · 270 · 360 · 490 · 660 · 890
Strength+4% damage108080 · 110 · 150 · 210 · 290 · 400 · 550 · 760 · 1050 · 1450
Stride+3% speed87070 · 100 · 140 · 190 · 270 · 380 · 530 · 740
Reflexes−3% cooldown89090 · 130 · 180 · 260 · 370 · 520 · 740 · 1050
Armor+2% defense88080 · 110 · 160 · 220 · 310 · 430 · 600 · 840
Synthesis+0.2 HP/s5120120 · 180 · 270 · 400 · 610
Magnet+12% pickup range65050 · 70 · 100 · 140 · 190 · 270
Wisdom+5% experience8100100 · 140 · 200 · 290 · 410 · 580 · 820 · 1160
Fortune+8% coins8120120 · 170 · 250 · 370 · 530 · 770 · 1120 · 1620
RepertoireStart with 2 moves115001500
Critical Hit+3% crit chance; crits deal 1.5×109090 · 130 · 180 · 250 · 350 · 480 · 680 · 950 · 1330 · 1860
Card reroll+1 level-card reroll per run5150150 · 240 · 380 · 610 · 980
BanBlock 1 move from level cards3300300 · 570 · 1080

Priority without invented win rates

Movement and cooldown improve control and consistency; Strength and Critical Hit improve damage; Reroll and Ban improve card choice. Repertoire changes the opening by adding a second move. The best order depends on the partner, build and player, so this page does not claim a universal measured survival ranking.

Sources & snapshot scope

Reference reviewed 2026-10-17. Mechanics and data were checked against the named source snapshot. Source inspection is separate from gameplay testing. 5bbc3b2.